Oa is the home planet of the Guardians, little blue folks with big heads and red robes who float around screwing up the universe and then send out Green Lanterns to fix it or make it worse or something. Here is what I came up with in Photoshop for their central location.
One major problem from an art direction perspective, with GLAS and anything Green Lantern in general, is the overabundance of green. It can be difficult to come up with nice color palettes when everybody and everything in the scene is glowing green. Matters were not made better with the introduction of Red Lanterns, as we now had the world's weirdest Christmas to deal with.
Anyway, I tried a few things with Oa. Some were just different times of day, others were different takes on the palette. I think we went with the greenest one.
All images © Warner Brothers Animation
9/11/12
9/10/12
GLAS Pitch Posters
Drawing by Bruce Timm - Color by me ©Warner Brothers Animation |
One of my first jobs on Green Lantern Animated Series was to help pitch the concept to the network. I was asked to create some artwork to use as posters in the pitch meeting. It started with a sketch Bruce Timm did in a Sharpie marker, which I then colored in Photoshop (image above).
©Warner Brothers Animation |
I then worked up a few concepts to illustrate the scope of the proposed series. I tried to keep it loose in an attempt to match BT's original sketch- not an easy thing for me to do.
©Warner Brothers Animation |
Throughout the process, I had regular notes from Bruce to help me capture the feel he was looking for. Bruce has an amazing collection of classic sci-fi pulp book covers, and we often referred to that stuff for the somewhat retro feel we were going for. We would later find out how hard it is to stop CG folks from over-rendering the hell out of stuff and piling on obnoxious textures, something that is decidedly not retro.
©Warner Brothers Animation |
The posters served their purpose and the show was greenlit. We then started down the long road to actually designing everything in CG, a medium most of the crew wasn't overly fond of. My journey into madness had begun...
9/9/12
Green Lantern Animated concept: Rigel Ruins
©Warner Brothers Animation |
Here's a BG concept from my time as the lead designer on the Green Lantern Animated Series at Warner Brothers back in 2009/2010. I produced so much stuff it is all a blur, everything from characters to BG's to full-on CG models in ZBrush (something I had to learn on the job). It was a crazy time. I haven't looked at this stuff since I produced it, but I'm cool with a lot of it now, so I figured I'd share a few things.
I plan on expanding my galleries a bit to include more of my studio work now that most of the productions I worked on have aired. We'll see how many gems I can unearth from a pretty big pile of dirt.
It's all part of a "spring cleaning" of sorts to get any worthwhile old stuff out there and out of the way.
More soon...
9/2/12
NYCC, Line book update, and a Dejah Thoris
Hello again, folks, and sorry it has been a while. I've been busy working on lots of stuff, none of which I am going to tell you about. Ha!
I will be attending the NEW YORK COMIC CON, October 11-14! You'll find me sitting in Artist Alley as usual, and everybody knows that's where all the action is. As soon as I have my table number, I'll post it here. I don't know if I will be taking any commissions, but I will also post those details if I decide to.
I have been getting quite a few e-mails about the "Line" book I did for SDCC 2012. My apologies to the folks I haven't gotten back to yet. Here's the scoop: I had a small stack leftover from the show, but I still need to go through and count up what is spoken for and what I have left. As soon as I do that, I will post any remainders up here to purchase. I'll try to get to it soon.
Speaking of the Line book, posted here is a drawing in the book from a commission I painted a little while ago. This is the preliminary pencil drawing.
Thanks for stopping by.
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